Floof product design
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PRODUCT DESIGN CASE STUDY

Floof is a concept app designed to help pet owners find and book trusted local services with greater confidence.

Created as the capstone of a product design bootcamp, the project covered user research, journey mapping, interaction design, visual design and reusable interface systems.

OUTCOME

Research identified trust as the central challenge. The final concept used existing connections, trusted recommendations and clearer provider information to make discovery and booking feel more reassuring.

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BOOTCAMP CAPSTONE PROJECT

Floof is a concept app designed to help pet owners
find and book trusted local services with greater confidence.

Created as the capstone of a product design bootcamp, the project covered user research, journey mapping, interaction design, visual design and reusable interface systems.

OUTCOME

Research identified trust as the central challenge. The final concept used existing connections, trusted recommendations and clearer provider information to make discovery and booking feel more reassuring.

DISCOVERY

DEFINING THE PROBLEM

How might we help dog and cat owners find reliable pet services quickly and confidently?

USERS

Dog and cat owners

CD_icons

DISCOVERY

DEFINING THE PROBLEM

How might we help dog and cat owners find
reliable pet services quickly and confidently?

CD_icons
Discovery Cards1
Discovery Cards2
Discovery Cards3
Discovery Cards4

USER PERSONAS

Research findings were synthesised into two lightweight personas representing different needs, behaviours and attitudes towards trust.

User Personas

USER PERSONAS

Research findings were synthesised into two lightweight personas
representing different needs, behaviours and attitudes towards trust.

User Personas
V1 Chip Small

CORE JOURNEY MAPPING

The core journey was mapped from onboarding and discovery through to booking and communication.

usrflw-1
V1 Chip Small

CORE JOURNEY MAPPING

usrflw-1

The core journey was mapped from onboarding
and discovery through to booking and communication.

Frame 34736

✸ LOW-FI WIREFRAMES

Early low-fidelity screens were created to give the concept structure and translate the core journey into an interface.

✸ LOW-FI WIREFRAMES

Frame 34736

Early low-fidelity screens were created to give the concept
structure and translate the core journey into an interface.

V2 Chip

EXPANDING THE EXPERIENCE

The initial user flow was developed in more detail, mapping additional decisions, edge cases and interactions across the core journey.

V2 Chip

EXPANDING THE EXPERIENCE

The initial user flow was developed in more detail, mapping additional
decisions, edge cases and interactions across the core journey.

V2 Wireframes

✸ HIGH-FI WIREFRAMES

The wireframes were developed at a higher fidelity, with greater attention to hierarchy, mobile patterns and interaction design.

✸ HIGH-FI WIREFRAMES

V2 Wireframes

The wireframes were developed at a higher fidelity, with greater attention to hierarchy, mobile patterns and interaction design.

V3 Chip

REFINING THE DETAILS

The flow was used as a working map to resolve remaining logic, edge cases and gaps in the experience.

V3 Chip

REFINING THE DETAILS

The flow was used as a working map to resolve
remaining logic, edge cases and gaps in the experience.

v3 wireframes

✸ COMPLETING
THE WIREFRAMES

Missing screens were added and existing wireframes refined into a more complete and consistent end‑to‑end experience.

✸ COMPLETING THE WIREFRAMES

v3 wireframes

Missing screens were added and existing wireframes refined
into a more complete and consistent end‑to‑end experience.

BRAND AND VISUAL
DEVELOPMENT

An initial brand identity was created to contextualise the product, establish a visual tone of voice and set the direction for the interface.

Brand Dev

BRAND AND VISUAL
DEVELOPMENT

An initial brand identity was created to contextualise the product, establish a visual tone of voice and set the direction for the interface.

Brand Dev

VISUAL RESEARCH

Pet brands, illustration systems and digital products that balanced friendliness with credibility were explored.

Neobanks were a useful reference for combining approachable branding, clear interfaces and strong trust signals.

Mood board

VISUAL RESEARCH

Pet brands, illustration systems and digital products
that balanced friendliness with credibility were explored.

Mood board

Neobanks were specifically useful references.
Their products demonstrate how approachable branding,
clear interfaces and strong trust signals can make
unfamiliar digital services build trust and utility at their core.

BUILDING
THE BRAND

Five brand principles were defined from
the research and used to develop a starter brand toolkit that included logos, icons, typography, and icon/illustration styles. 

Brand building
Brand building

BUILDING
THE BRAND

Five brand principles were defined from
the research and used to develop a starter brand toolkit that included logos, icons, typography, and icon/illustration styles. 

BUILDING
THE BRAND

Five brand principles were defined from the research and used to develop a starter brand toolkit that included logos, icons, typography, and icon/illustration styles. 

Brand building Mobile

MAKING IT FEEL REAL

The identity was applied to real-world collateral to test whether the brand remained consistent beyond the interface. This helped establish the visual tone and voice before applying the system across the product.

MAKING IT FEEL REAL

The identity was applied to real-world collateral to test whether the brand remained consistent beyond the interface. This helped establish the visual tone and voice before applying the system across the product.

VISUAL DESIGN

The wireframes were translated into a cohesive interface by introducing the illustration and icon systems, identifying recurring UI patterns and consolidating them into reusable components.

Several review rounds helped remove
inconsistencies and improve the core flows.

VISUAL DESIGN

The wireframes were translated into a cohesive interface by introducing the illustration and icon systems, identifying recurring UI patterns and consolidating them into reusable components.

Several review rounds helped remove
inconsistencies and improve the core flows.

Visual Design Hero
Visual Design Hero767

DESIGN SYSTEM

COLOURSYS_CARD
ICONS-ILLUSTRATIONS_CARD
CORECOMP_CARD

DESIGN SYSTEM

COLOURSYS
ICONS-ILLUSTRATIONS
CORECOMP

SHAPING EXPERIENCE

Research shaped the brand principles and defined the flows, UX and copy. Each decision was tested against those principles: does it reinforce them, and does it address a surfaced unmet need?

Brand Principles

SHAPING EXPERIENCE

Research shaped the brand principles and defined the flows, UX and copy. Each decision was tested against those principles: does it reinforce them, and does it address a surfaced unmet need?

Brand Principles

FINAL LEARNINGS

KL Spinner Final
KL Spinner Final

SYSTEMISE
EARLIER

Components, tokens and variables make iteration faster and help maintain consistency as a product develops.

ACCESSIBILITY
FIRST

Personality should support usability, not compete with it. Colour, contrast and decorative patterns need to be considered as part of the system from the beginning.

PRIORITISE THE
CORE JOURNEY

It is easy to expand a concept too quickly. The strongest decisions came from staying focused on the key problem of trust and the moments that mattered most within the booking journey.

CONNECT
RESEARCH
→ DESIGN

The project highlighted areas for further development, particularly advanced prototyping, interactive components, conditional logic and scalable design systems.

FINAL LEARNINGS

asteriks
asteriks

SYSTEMISE
EARLIER

Components, tokens and variables make iteration faster and help maintain consistency as a product develops.

ACCESSIBILITY
FIRST

Personality should support usability, not compete with it. Colour, contrast and decorative patterns need to be considered as part of the system from the beginning.

PRIORITISE THE
CORE JOURNEY

It is easy to expand a concept too quickly. The strongest decisions came from staying focused on the key problem of trust and the moments that mattered most within the booking journey.

CONNECT RESEARCH → DESIGN

The project highlighted areas for further development, particularly advanced prototyping, interactive components, conditional logic and scalable design systems.

FINAL LEARNINGS

asteriks

SYSTEMISE EARLIER

Components, tokens and variables make iteration faster and help maintain consistency as a product develops.

ACCESSIBILITY FIRST

Personality should support usability, not compete with it. Colour, contrast and decorative patterns need to be considered as part of the system from the beginning.

PRIORITISE THE CORE JOURNEY

It is easy to expand a concept too quickly. The strongest decisions came from staying focused on the key problem of trust and the moments that mattered most within the booking journey.

CONNECT RESEARCH → DESIGN

The project highlighted areas for further development, particularly advanced prototyping, interactive components, conditional logic and scalable design systems.

Flyingdog_ft_1620x387_b

PHEW! THAT WAS A LONG JOURNEY... THANKS FOR MAKING IT TO THE END.

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Let's
talk

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© KEITH SAMPLE 2026

Let's
talk

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© KEITH SAMPLE 2026

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